PlayStation Global

Senior Graphics Programmer, Mobile (iOS/Android)

United States, San Diego, CA
Salary
$172,000 - $258,100
Level
Senior

Not stated in the posting: work type, visa.

Open. First seen 2 October 2026.

About the role

PlayStation Global's standard text

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence.

SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation Studios / San Diego Studio

Why PlayStation? Why San Diego Studio?

Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.

In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.

You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.

The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.

Responsibilities:

Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)

Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations

Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware

Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities

Work with platform-specific graphics APIs and technologies such as Metal and Vulkan

Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures

Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams

Debug graphics issues across different chipsets and vendors

Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation

Required Qualifications:

Bachelor's degree in Computer Science, Mathematics, or a related technical field

5+ years of experience programming in C++ with a focus on performance-critical applications

Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan

Proficiency in GPU shader programming and optimization for mobile platforms

Strong foundational math skills, especially linear algebra, geometry, and trigonometry

Hands-on experience with graphics profiling and debugging tools for mobile development

Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions

Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation

Preferred Qualifications:

Experience shipping one or more mobile games or interactive applications on iOS and/or Android

Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers

Experience optimizing rendering systems for a variety of mobile GPU architectures

Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing

Familiarity with scripting languages such as Python is a plus

Experience working on cross-platform rendering systems is highly desirable

Passion for sports games and delivering visually compelling real-time experiences on mobile devices

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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

PlayStation Global's standard text

$172,000—$258,100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

What this role asks for

Particular to this role

Xcode

Rare in PlayStation Global's other 143 open postings.

Standard for mobile roles

Android · iOS

Common in mobile postings at any company.

71% of this description is written for the role. The rest is PlayStation Global's standard text, folded away below.

Compared with PlayStation Global's other open jobs.

The team: San Diego Studio HIRES STEADILY

This role is one of 3 open in San Diego Studio. 1 was posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.

WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS

C++ (3 of 3), Android (2 of 3), iOS (2 of 3), Python (2 of 3)

OTHER ROLES ON THIS TEAM

From the team and dates on PlayStation Global's own job board.

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