Reinforcement Learning Engineer - Locomanipulation
- Level
- Mid
- Work type
- On-site · London
Not stated in the posting: salary, visa.
Open. First seen 3 October 2026.
About the role
Humanoid's standard text
Here at Humanoid, we believe in a future where robots amplify human potential. That’s why we’ve set out on a mission to build the world’s most capable, commercially-scalable, and safe humanoid robots. We’re bringing that mission to life with HMND‑01 - our rapidly developed humanoid platform being deployed in real industrial environments - and we’re growing the team to take it even further.
About The Role
We are looking for a Senior or Staff Reinforcement Learning Engineer to develop learning-based control policies for humanoid robots.
You will design and train reinforcement learning policies that enable dynamic locomotion and loco-manipulation behaviors on real robots. Your work will focus on building scalable training pipelines, designing reward functions and environments, and improving sim-to-real transfer for reliable deployment on hardware.
You will work closely with controls and robotics engineers to integrate learned policies into the robot control stack, ensuring stable and robust behavior in real-world conditions.
Development will involve continuous iteration between large-scale simulation and hardware experiments.
The problems you will work on include dynamic locomotion, balance recovery, contact-rich manipulation, and multi-behavior policy learning.
What You’ll Do
- Design and train reinforcement learning policies for humanoid robot control.
- Build scalable simulation and training pipelines (e.g., Isaac Lab, MuJoCo).
- Design reward functions, observation spaces, and curricula for complex behaviors.
- Improve robustness and sim-to-real transfer of learned policies.
- Deploy and evaluate policies on real robotic systems.
- Integrate policies into the control stack.
What We're Looking For
- MS or PhD in Robotics, Machine Learning, Computer Science, or related field.
- Strong experience with reinforcement learning (e.g., PPO, SAC, offline RL).
- Experience applying RL to robotics or physical systems.
- Experience deploying learned policies on real robotic systems.
- Experience with physics-based simulation environments (e.g., Isaac Lab, MuJoCo).
- Strong programming skills in Python and/or C++.
Nice to have:
- Experience with RL for locomotion or legged robots.
- Experience with sim-to-real transfer.
- Familiarity with robot dynamics, control, or whole-body control.
What We Offer
- Competitive equity: stock options with meaningful upside as we scale.
- 30+ paid days off, including 23 days of annual leave, all UK bank holidays, and additional company closure days (including Christmas–New Year shutdown).
- Private healthcare, including virtual and in-person care.
- Pension scheme with 8% total contribution (5% employee, 3% employer) on full earnings.
- Free daily breakfast, catered lunch, and snacks in-office.
- Work at the frontier - collaborate daily with world-class engineers, researchers, and product experts building the next generation of AI and humanoid robotics.
- Real ownership - direct access to founding leadership, meaningful input on product direction, and the ability to drive key initiatives from day one.
What this role asks for
Standard for software engineering roles
Python
Common in software engineering postings at any company.
85% of this description is written for the role. The rest is Humanoid's standard text, folded away below.
Read against Humanoid's other open postings on this site.
The team: Controls HIRES STEADILY
This role is one of 10 open in Controls. 1 was posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (9 of 10), Python (9 of 10), ROS (5 of 10), Linux (3 of 10), RTOS (3 of 10), Test Automation (3 of 10), CI/CD (2 of 10)
OTHER ROLES ON THIS TEAM
- Senior Machine Learning Research Engineer posted Oct 15
- Senior Low-Level Control Engineer posted Sep 10
- Senior Low-level Control Engineer - End-Effectors posted Aug 23
- Staff Robotics Control Engineer - Whole-Body Control (Wheeled Platform) posted Aug 23
- Robotics Controls Engineer posted Aug 21
- Senior Software Controls Engineer posted Aug 19
- Staff Controls Software Engineer posted Apr 16
- Software Control Teleoperation Engineer posted Apr 16
- Robotics Simulation & Control Engineer posted Apr 16
From the team and dates on Humanoid's own job board.
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