Member of Technical Staff
wafer · San Francisco · $150K - $250K
This posting has closed on 7 September 2026.
Description
About the Role
Wafer's mission is to maximize intelligence per watt, by building AI that optimizes AI itself. Our journey starts with GPU kernels, but will expand into every corner of ML systems and AI infrastructure. We're a small team (4 people) backed by Fifty Years, Y Combinator, Jeff Dean, and Woj Zaremba (co-founder of OpenAI), and we're looking for engineers who want to work at the intersection of AI agents and systems programming.
You'll work directly with the founding team to build the systems that power our GPU optimization platform, from the agent framework that iterates on kernels, to the profiling infrastructure that connects to NCU and ROCprofiler, to the compiler tooling that analyzes PTX and SASS.
What You'll Do
Build and improve our framework for GPU kernel optimization (multi-turn tool use, state management, reward signals) Develop integrations with GPU profilers and compiler toolchains Design the architecture for remote GPU execution across cloud GPUs Work on trace analysis systems that help the agent diagnose performance bottlenecks Ship features that engineers use daily, and that optimizes infrastructure that runs the world's AI (PyTorch, vLLM, NVIDIA, AMD, etc.) What We Look For You're a strong fit if you: Have deep technical intuition and can learn new domains quickly Are comfortable working across the stack: Python, C++, TypeScript, CUDA Can ship production code fast while maintaining quality Want to work on some of the most interesting AI infra problems at a small company with no bullshit + ship fast culture. Very nice to have: GPU programming experience (CUDA, HIP, Triton) Experience with profiling tools or compiler internals Background in AI/ML research or agent systems Publications or open-source work in relevant areas
ABOUT THE ROLE
Wafer's mission is to maximize intelligence per watt, by building AI that optimizes AI itself. Our journey starts with GPU kernels, but will expand into every corner of ML systems and AI infrastructure. We're a small team (4 people) backed by Fifty Years, Y Combinator, Jeff Dean, and Woj Zaremba (co-founder of OpenAI), and we're looking for engineers who want to work at the intersection of AI agents and systems programming.
You'll work directly with the founding team to build the systems that power our GPU optimization platform, from the agent framework that iterates on kernels, to the profiling infrastructure that connects to NCU and ROCprofiler, to the compiler tooling that analyzes PTX and SASS.
WHAT YOU'LL DO
- Build and improve our framework for GPU kernel optimization (multi-turn tool use, state management, reward signals)
- Develop integrations with GPU profilers and compiler toolchains
- Design the architecture for remote GPU execution across cloud GPUs
- Work on trace analysis systems that help the agent diagnose performance bottlenecks
- Ship features that engineers use daily, and that optimizes infrastructure that runs the world's AI (PyTorch, vLLM, NVIDIA, AMD, etc.)
WHAT WE LOOK FOR
You're a strong fit if you:
- Have deep technical intuition and can learn new domains quickly
- Are comfortable working across the stack: Python, C++, TypeScript, CUDA
- Can ship production code fast while maintaining quality
- Want to work on some of the most interesting AI infra problems at a small company with no bullshit + ship fast culture. Very nice to have:
- GPU programming experience (CUDA, HIP, Triton)
- Experience with profiling tools or compiler internals
- Background in AI/ML research or agent systems
- Publications or open-source work in relevant areas
Other openings for this role
2 postings for this role in San Francisco since 14 March 2026, 1 still open. None has been taken down and posted again.
- 20 July 2026 – open
- 14 March 2026 – closed 7 September 2026 (this posting)
Salary context
12 other open postings titled Member of Technical Staff state a salary: median USD 170,000 to USD 325,000 a year.
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