Intern Engineer - Game Engine System
- Level
- Intern
- Work type
- On-site · Edmonton
Not stated in the posting: salary, visa.
Open. First seen 3 October 2026.
About the role
Huawei Canada has an immediate Intern opening for an Engineer.
About the team:
The Software-Hardware System Optimization Lab focuses on research and innovation in power efficiency and performance optimization for consumer devices. By leveraging the talents and capabilities of local academia and our team, we aim to build system-optimization capabilities for software and hardware across edge AI, multimedia, graphics, mobile gaming, and system software domains, thereby enhancing the user experience and performance competitiveness of Huawei's consumer device products.
About the job:
- Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.
- Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.
- Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.
- Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.
- Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.
- Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.
- Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.
About the ideal candidate:
- BSc or MSc in Computer Science, Engineering, or a related field.
- Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).
- Demonstrable experience integrating external C/C++ libraries into a large codebase.
- Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.
- Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.
- Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.
- Familiarity with a scripting language like Python for tooling and automation is an asset.
huaweicanada's standard text
Additional Information:
Huawei Canada is committed to a fair, inclusive, and accessible recruitment process. If you require accommodation during any stage of the hiring process, please let us know and we will work with you to meet your needs.
All applications for this position are reviewed directly by our hiring team, we do not use artificial intelligence tools to screen or select candidates.
What this role asks for
Particular to this role
Unreal Engine
Rare in huaweicanada's other 129 open postings.
Standard for software engineering roles
Python
Common in software engineering postings at any company.
84% of this description is written for the role. The rest is huaweicanada's standard text, folded away below.
Read against huaweicanada's other open postings on this site.
The team: Software-Hardware System Optimization Lab
This role is one of 7 open in Software-Hardware System Optimization Lab.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (6 of 7), Python (6 of 7), C (4 of 7), LLM (4 of 7), PyTorch (4 of 7), Deep Learning (3 of 7), Linux (3 of 7)
OTHER ROLES ON THIS TEAM
- Senior Researcher - Edge AI Optimization/Hardware-Aware ML posted Aug 27
- Senior Researcher – GPU, AI & Hardware Architecture posted Aug 26
- Embedded Engineer – AI System Architecture posted Aug 4
- Engineer - ML & RL posted Apr 9
- Senior Developer - GPU Driver posted Sep 29
- Researcher - AI posted Jun 17
From the team and dates on huaweicanada's own job board.
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