Principal Technical Material/Shader Artist
- Salary
- Not stated
- Level
- Staff
- Work type
- Not stated
- Visa
- Not stated
Open. First seen 6 October 2026.
The team: Art
This role is one of 7 open in Art. 2 were posted in the last 30 days.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (7 of 7), C++ (3 of 7), Figma (2 of 7), Python (2 of 7)
OTHER ROLES ON THIS TEAM
- UI Technical Artist - 12 Month FTC posted Oct 2
- UI Artist - 12 Month FTC posted Oct 2
- Senior Technical Material/Shader Artist posted Sep 4
- Principal Technical Artist - Vehicle Team posted Aug 21
- Senior Technical Artist - Vehicle Team posted Aug 21
- UX Designer - 12 Month FTC posted Aug 19
From the team and dates on Lighthouse Games's own job board.
About the role
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.
Key Duties Include
- Define and champion the technical and artistic quality bar for materials and shaders.
- Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
- Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
- Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.
Requirements
- Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
- Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
- Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
- Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.
Desirable
- Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
- Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
Similar jobs
- UX Designer - 12 Month FTC at Lighthouse Games
Also at this company - UI Technical Artist - 12 Month FTC at Lighthouse Games
Also at this company - UI Engineer - 12 Month FTC at Lighthouse Games
Also at this company - UI Artist - 12 Month FTC at Lighthouse Games
Also at this company - Senior Tools Engineer - Vehicle at Lighthouse Games
Also at this company - Senior Technical Material/Shader Artist at Lighthouse Games
Also at this company
Is this your posting and you want it taken down? Email info@careerholo.com.