UI Technical Artist - 12 Month FTC
- Salary
- Not stated
- Level
- Mid
- Work type
- Not stated
- Visa
- Not stated
Open. First seen 6 October 2026.
The team: Art
This role is one of 7 open in Art. 2 were posted in the last 30 days.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (7 of 7), C++ (3 of 7), Figma (2 of 7), Python (2 of 7)
OTHER ROLES ON THIS TEAM
- UI Artist - 12 Month FTC posted Oct 2
- Principal Technical Material/Shader Artist posted Sep 4
- Senior Technical Material/Shader Artist posted Sep 4
- Principal Technical Artist - Vehicle Team posted Aug 21
- Senior Technical Artist - Vehicle Team posted Aug 21
- UX Designer - 12 Month FTC posted Aug 19
From the team and dates on Lighthouse Games's own job board.
About the role
Lighthouse Games is leading the charge in crafting immersive and engaging AAA titles from our studio in Leamington Spa. We are a team of passionate professionals dedicated to creating exceptional gaming experiences. Our studio environment encourages creativity and collaboration to bring out the best in every project.
We are looking for a talented UI Technical Artist to bring our user interface designs to life in Unreal Engine. Working closely with UI Artists, Designers and Engineers, you will turn visual concepts and UX specifications into responsive, polished and functional in-game interfaces.
Your primary focus will be hands-on technical implementation, building and maintaining UI screens, menus and HUD elements. You will combine a strong eye for visual detail with practical technical skills, ensuring our interfaces look great, perform efficiently and work consistently across different platforms and input methods.
Key Responsibilities:
- Implement UI screens, menus and HUD elements in Unreal Engine using UMG and widget Blueprints, translating artwork and UX specifications into polished, functional interfaces
- Build reusable widgets and scalable UI structures that maintain visual consistency and support efficient iteration
- Implement UI animations, transitions and interactive feedback, including navigation and input handling for controller, keyboard and mouse
- Collaborate with Artists, Designers and Engineers to connect interfaces to gameplay systems and data while preserving the intended visual quality and user experience
- Test, troubleshoot and optimise interfaces for performance, different resolutions, aspect ratios, localisation and accessibility requirements
- Improve and document UI implementation workflows, tools and technical guidelines
Requirements
- Proven experience implementing in-game interfaces as a UI Technical Artist, Technical UI Designer, UI Implementation Artist or in a comparable role
- Practical experience with Unreal Engine UI development, including UMG, widget Blueprints and UI presentation logic
- A portfolio, showreel or practical examples demonstrating implemented UI, with a clear explanation of your technical contribution
- A strong understanding of widget layouts, scaling, reusable components, animation and interactive states, supported by an eye for visual detail
- An understanding of UI performance considerations and a methodical approach to troubleshooting technical issues
- Strong communication and collaboration skills, with a passion for creating intuitive, engaging player experiences
Desirable:
- Experience with Unreal Engine 5, Common UI, and UI materials or shaders
- Experience delivering PC or console interfaces, including accessibility and localisation support
- Familiarity with C++, scripting or tool development to improve UI workflows and support collaboration with Engineers
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
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