Senior Technical Material/Shader Artist
- Salary
- Not stated
- Level
- Senior
- Work type
- Not stated
- Visa
- Not stated
Open. First seen 6 October 2026.
The team: Art
This role is one of 7 open in Art. 2 were posted in the last 30 days.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (7 of 7), C++ (3 of 7), Figma (2 of 7), Python (2 of 7)
OTHER ROLES ON THIS TEAM
- UI Technical Artist - 12 Month FTC posted Oct 2
- UI Artist - 12 Month FTC posted Oct 2
- Principal Technical Material/Shader Artist posted Sep 4
- Principal Technical Artist - Vehicle Team posted Aug 21
- Senior Technical Artist - Vehicle Team posted Aug 21
- UX Designer - 12 Month FTC posted Aug 19
From the team and dates on Lighthouse Games's own job board.
About the role
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As a Senior Technical Material/Shader Artist, you will play an important role in creating high-quality materials and shaders across all types of 3D artwork. Combining a strong artistic eye with technical expertise, you will develop scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.
Key duties
- Create high-quality materials and shaders that meet the project’s technical and artistic standards.
- Design, develop and maintain Unreal Engine Master Materials, shader systems and reusable material functions.
- Work with Art Leadership, Artists, Technical Artists and Render Engineers to balance visual quality, flexibility and performance.
- Contribute to scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.
Requirements
- Strong professional experience developing, implementing and optimising real-time materials and shaders in Unreal Engine.
- Advanced knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
- Strong understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
- Proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio demonstrating both artistic and technical ability.
Desirable
- Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
- Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
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